I grew up playing with medieval toy soldiers. I’ve never stopped. I have always been drawn to a world of fantasy, chivalry, darkness, and adventure. I want there to be dragons to slay, battles to be won, and friends to share in the victory. Where I cannot find that world, I make it.
In my world, the trees twist themselves into Celtic knots, the forests are haunted by wizards and wicked spirits, and warriors ride on large red stags.
I have been working professionally as an artist since 2011 with Liberty: Deception, an independent graphic novel where I designed much of the costumes and environments as well as drew hundreds of pages worth of storyboarding.
In 2016, I began work on my Celtic collections, which are featured on this website, and which I sell online and at live art shows and Celtic festivals.
Since 2020, I have been working in video game concept art. I specialize in 2D art including character creation, costume and asset design, linework, and fully rendered illustrations. I am influenced by technologies, monsters, and aesthetics from around the world, but especially from Medieval era Europe, Medieval era Asia, and Byzantine and Ottoman Middle East. I do work in UI design, and I build 3D models and assets in Blender.
I live and work in the mountains of Western North Carolina with my wife, Amanda. We have three sons, an extremely neurotic German Shepherd rescue, and a bearded dragon.